Red Viper

What's New:

    • New "Multicolor" mode, allowing for more versatile color remapping
    • Circle Pad Pro support
    • Software renderer to reduce visual glitches, enabled in Golf
    • Double buffering to hide garbage frames and improve frametime accuracy, enabled in Red Alarm and Bound High
    • Numerous performance improvements
    • In particular, interrupt checking was moved from a polling-based system to predicting exactly when the next interrupt will trigger, improving performance particularly in the Space Invaders intro
    • A ROM can be bundled with a Red Viper CIA, to create what is commonly called a "forwarder"
    • An error code is now shown when loading a ROM fails
    • Fix "Discard" not correctly restoring settings for New 3DS Speedup
    • Fix occasional graphical glitches on touch screen when toggling Home Menu