Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
- Improve RetroAchievements
- Added cli option for fullscreen mode
- Improved full screen behavior
- Minor performance improvement
- Bug fixes
- Details
- Category: Multiple Platform
What's New:
- Added cli option for fullscreen mode
- Improved full screen behavior
- Minor performance improvement
- Bug fixes
- Details
- Category: Multiple Platform
What's New:
- Added support for disk sound when accessing disk drive
- Fixed list of network interfaces for Linux
- Added support to read images from ZIP file
- Updated WOZ handling of images to be more robust
- Details
- Category: Multiple Platform
Azahar is an open-source 3DS emulator project based on Citra.
It was created from the merging of PabloMK7's Citra fork and the Lime3DS project, both of which emerged shortly after Citra was taken down.
The goal of this project is to be the de-facto platform for future development.
- Details
- Category: Multiple Platform
What's New:
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
- Implemented many undocumented instruction encodings
- Implemented invalid CPSR modes
- Added support for MRC, MCR, and CDP coprocessor instructions
- Allowed misalignment of the program counter in ARM mode
Nintendo - Game Boy Color
- Improved HDMA and GDMA timings (fixes some major graphical bugs)
Nintendo - Game Boy Advance
- Added support for the Real Time Clock
- Re-introduced optional Game Boy Player support
- Fixed a bug where EEPROM saves were initialized to all zeroes, rather than all ones
- Improved handling of FIFO audio channels
- Writes to APU registers and wave RAM while audio is disabled are now handled correctly
- Prevented IRQs from advancing during DMA
- Improvements to prefetcher timings
- CPU is now stepped in single-cycle increments when halted
Nintendo - Famicom / NES
- Fixed database to allow running PAL/NTSC games in both supported modes
Nintendo 64
- Game Boy Color titles are now selectable for use with Transfer Pak
- Renamed upscaling options from “SD/HD/UHD Quality” to “1x/2x/4x Native” to better describe the resolution increase
Sega - SG-1000 / SG-3000
- Added support for the SC-3000
- Improve IO port emulation (Port B bits 3-6 are active low, bit 7 is active high)
- Fix an issue where games could incorrectly detect the SG-1000 as an SC-3000
Sega - Master System / Game Gear
- Improved header validation; fixes many NTSC-J titles being detected as international
Sega - Mega Drive / Genesis / CD / 32X
- Added CPU wait cycle for APU bus access
Sony - PlayStation
- Fix incorrect handling of the CE bits in COP0.CAUSE
- Fix boot of discs with non-standard license strings (Various unlicensed games)
- Fix VRAM-to-CPU transfers
- Fix issues with DMA interrupt flag calculation
- Fix issues with virtual->physical address translation
- Fix reads of DICR bit 15.
- Fix an issue where the mute bit would not apply to reverb voices
- Fix an issue where save states may not be re-usable between emulator launches
- Fix an issue where SPU noise was not being correctly represented as a signed 16-bit quantity
- (Temporarily) Remove the recompiler: one will be re-added once accuracy is more up to scratch
Application / Misc.
- Core threading improvements have been made to ares, which should lead to increased UI responsiveness and potentially improved performance on some platforms.
- Added a selector for region fallback preference when loading a title, to better account for cases where the ROM does not support the user’s primary region preference.
- The status bar will now show the loaded system configuration and region.
- Fixed an issue where nall::set::insert could fail silently
- Resolved an invalid version issue when building ares from a source archive
- Releases now contain platform-appropriate application version metadata
- [Windows] Modified terminal output to be treated as UTF-8, and to allow the use of VT100 escape sequences when supported
- [macOS] Enabled the system Edit menu, allowing copy/paste functionality inside the Tools window
- [macOS] Fixed a possible startup crash on x86_64 systems
- [macOS] Fixed issues when building ares on macOS 10.15
Dependencies
- Updated SDL to version 3.2.14, containing miscellaneous bugfixes
- Updated librashader to version 0.8.1, addressing a rare crash when loading shaders on Windows
- Updated slang-shaders to ref 8c630d0d3
- Updated Molten-VK to version 1.3.0
- Details
- Category: Multiple Platform
What's New:
- Atualização Português do Brasil
- Qt: Fix vibration motor binding not showing some devices
- System: Fix depth clear threshold not applying immediately
- CPU/PGXP: Use GTE MAX_Z for Z normalization
- CPU: Fix disassembly of GTE instructions in log
- CPU/Recompiler: Flush GTE completion cycle on load without fastmem
- CPU/Recompiler: Remove load delay flag from lwc2
- CPU/Interpreter: Use _builtin{add,sub}_overflow for exceptions
- GPU: Force early run on GP0 FIFO overflow
- GPU/TextureCache: Dump textures asynchronously
- Qt: Fix new range for depth clear threshold
- Qt: Fix incorrect file filter for memory card import
- Settings: Use new key name for depth threshold
- GPU/HW: Add stat for depth buffer clears
- GPU/HW: Add in-pass clear depth pipeline
- Spanish (Spain) translation update
- Achievements: Fix progress bar text alignment
- Qt: Avoid stuck in temporary render-to-separate mode
- Qt: Lock system when automatic updater shows
- Deps: Update to SDL3 3.2.8
- GDBServer: Improve ack handling
- GDBServer: Get rid of usage
- GDBServer: Mostly rewrite handlers and fix undefined behaviour
- GDBServer: Implement 's' command (single step)
- GDBServer: Implement memory breakpoints
- GDBServer: Stub out thread commands
- FullscreenUI: Add icons to achievement list categories
- FullscreenUI: Use RetroAchievements game icon as fallback game image
- FullscreenUI: Move game info to top of pause menu
- FullscreenUI: Fix pause menu light theme shadow colour
- FullscreenUI: Differentiate title/subtitle colours
- Qt: Fix vertical alignment in patches page
- Qt: Increase setup wizard dialog height
- FullscreenUI: Tweak the highlight background color
- VulkanDevice: Allow 0x0 window size
- FullscreenUI: Improve achievements pause menu overlays
- Update the Simple-Chinese translation to latest.
- Qt: Update glyph ranges
- FullscreenUI: Inherit colour alpha for shadowed text
- FullscreenUI: Apply theme to ingame achievement overlays
- FullscreenUI: Fix shadowed text alpha again
- ImGuiManager: Use fullscreen UI theme for OSD
- ImGuiOverlays: Apply theme to save state selector
- FullscreenUI: Apply theme to loading screen
- FullscreenUI: Move game list settings to main tab
- FullscreenUI: Add option to start/open to game list
- FullscreenUI: Add 'Automatic' theme that syncs with Qt
- FullscreenUI: Add Dark Ruby theme
- FullscreenUI: Fix some dialogs not being cancellable
- FullscreenUI: Replace landing icons with colourable icons
- FullscreenUI: Add StaticGray background
- FullscreenUI: Move appearance up in settings order
- FullscreenUI: Add settings reset option to settings
- FullscreenUI: Fix black screen on renderer change
- GameList: Don't try to scan gpudump files
- GameList: Cache invalid entries
- GameList: Rename max value enum for consistency
- FullscreenUI: Display unlock rarity in achievements view
- FullscreenUI: Add rounding to achievements progress bars
- FullscreenUI: Add status text (left side of footer)
- FullscreenUI: Display legend for achievement status icons
- FullscreenUI: Add translucency/shadow to achievement notifications
- FullscreenUI: Fix system not unpausing after HC disable popup
- CI: Update AppStream metainfo
- Details
- Category: Multiple Platform
What's New:
- Ability to change gamepad mapping in Joystick configuration
- Ability to change albireo path from command line
- Fix wheel + keyboard inputs in file selector
- Fix binary export of file with wrong header
- Fix language flags transparency display
- Fix databus contention display in configuration
- Fix next file export in ManageDsk (was skipping filename)
- Details
- Category: Multiple Platform
What's New:
Features
- Added shortcuts for shaders and ppu warmup flag
Documentation
- Fixed cargo doc url
- Updated changelog and readmes
Miscellaneous Tasks
- Fix/update ci, docs, and fixed nightly issue with tetanes-core
- Details
- Category: Multiple Platform
- Details
- Category: Multiple Platform
Pronounced "eager," Igir is a zero-setup ROM collection manager that sorts, filters, extracts or archives, patches, and reports on collections of any size on any OS.
Igir is a very versatile tool for the avid ROM collector. There is a bit of a learning curve, but good documentation is available at https://igir.io/.
- Details
- Category: Multiple Platform
These emulators are updated several times a day to a few times a week.
I'm posting the latest versions on Mondays or Tuesdays for those interested.
Multiple System Emulator - FinalBurn Neo Nightly 03-12-25
Multiple System Emulator - Mesen Nightly 03-12-25
Nintendo 3DS Emulator - Panda3DS 03-11-25
PlayStation 2 Emulator - PCSX2 Nightly v2.3.212
PlayStation Emulator - PCSX-Redux Nightly 03-11-25