• Welcome
  • Latest News
  • Downloads
  • Contact Me
  • Privacy Policy
  • Cookie Policy
  1. You are here:  
  2. Home
  3. News
  4. Multiple Platform

Releases with ports for two or more operating systems.

Fightcade v2.1.38 - Released

Details
Category: Multiple Platform
Published: 27 December 2022

Fightcade - Windows  Fightcade - Ubuntu  Fightcade - Mac

What's New:

FcadeFBNeo v0.2.97.44-54
- (Hopefully) Fixed most false positives with turbo detection
- Fix for HitBox style SOCD cleaning (Thanks AeneasH)
- New emu.takeover() function to reuse the replay window from lua
- Fix online dip-switches (thanks i_arabe): bbmanw captaven ddragon3 ddragon3j dynablst eaglshot majtitl2 md_issdx pbobble wwfsstar
- Games added: md_tmntsrr
- New detectors: fatfurspbs fightfeva kof97evn kof98bc2k2 md_weaponld sfiii4fs sfzch xmvsfjr1
- Training mode:
  Reuse the replay window when doing replay takeover and give inputs back to the user. (Still only P1 side support)

Multiple System Emulator - ares v131 - Released

Details
Category: Multiple Platform
Published: 27 December 2022

ares - Windows  ares - Linux  ares - Mac  ares (Source)

What's New:

User Interface
- Debugger: set per-processor trace history depth [invertego]
- Debugger: store 64-bit addresses in trace history [invertego]
- Debugger: use a hashset to track visisted addresses [invertego]
- Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
- Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
- Controllers: bind analog inputs only on motion away from center [invertego]

Build System
- Avoid code-signing when building from PRs [rasky]
- Use widnres from build environment if defined [invertego]
- Add support for Windows AArch64 [invertego]
- Guard SSE usage with a pre-processor [invertego]
- Add mame RGB utils for all architectures [invertego]
- Enable debugging of self-signed builds on macOS [invertego]
- Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
- Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
- Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
- Define _WIN32_WINNT in makefile rather than headers [invertego]
- Prefer clang on all platforms [invertego]

Read more: Multiple System Emulator - ares v131 - Released

Commodore Emulator - VICE v3.7 - Released

Details
Category: Multiple Platform
Published: 25 December 2022

VICE - Windows  VICE - Ubuntu  VICE (Source)

What's New:

** general
----------

- From now on VICE will write its version into the config file and show a
warning message when using a config file from a different version.

- The binary monitor interface is stable now. Examples of projects using it:

- https://github.com/GeorgRottensteiner/C64Studio
- https://github.com/MihaMarkic/vice-bridge-net
- https://github.com/Sakrac/IceBroLite
- https://github.com/empathicqubit/vscode-cc65-debugger
- https://github.com/rolandshacks/vs64

- Added Debian packages of development builds of the SDL2 and Gtk3 UIs and the
headless build (amd64 only).

You can find bleeding edge development builds on github:

https://github.com/VICE-Team/svn-mirror/releases

Whenever you stumble about a bug, please try with the latest development build
first - perhaps we already fixed it :)

- Removed all kernal patching and load different ROM files instead. This is
easier to handle and more logical anyway :)

- Renamed all included ROM files to use a more elaborate naming scheme, for
example as in "kernal-901227-01.bin".

Unfortunately not all included files could be identified yet - if you have
related ROM dumps around yourself, please take your time to compare against
the following, and let us know if you can identify one of these files:

- C128 ROMs: kernalfi, kernalfr, kernalit, kernalno
- Printer ROMs: mps801.bin, mps803.bin, nl10.bin
- PET ROMs: chargen.de

(Wanted in all cases is what the markings on the actual chip read)

- CRT emulation improvements:
- uses measured (different) color coordinates for odd/even lines when possible
- added option for U-only delay line (1084 style)

- More realistic handling of the case when two paddles are selected at the same
time.

- Keyboard handling was rewritten / fixed
- The case when two host keys are mapped to different CBM keys with different
modifiers is handled differently (correctly) now, so some old keymap(s) may
expose detail errors as a result - please report them!
- Fixed Shiftlock/Capslock mapping
- All extra keys that are not in the regular matrix are handled in generic
code now.
- used by C128 40/80 and CAPS keys, Restore
- extra keys can operate in "non locking" mode

- More realistic behaviour of the virtual drive
- always return 'files scratched' (instead of 'file not found'), even if the
file does not exist

- More realistic behaviour when mounting images:
- When attaching a d64 image to a 1571 drive, create an 'unformatted' image for
the second side.
- Create empty tracks for non existing tracks also when mounting gcr images

- SID fixes:
- use a few more bits for better accuracy when calculating the 8580 filter
DAC values.
- fix filter ringing/self oscillating with 6581 and 8580

- CIA fixes:
- Improved the CIA shift register.
- Fix the case when pb changes value after changing the control bits for
pb/pb7 output. Fixes the turn disk space detection of the 'Love' demo.

- Add SPT (Stupid Pet Tricks) userport joystick adapter emulation.

- Fixed use of SO_REUSEPORT on server sockets - this allowed multiple VICE
instances to bind to the same port, with an indeterminant one receiving each
incoming connection. Now uses SO_REUSEADDR instead, which allows use of a
port that remains in the TIME_WAIT state after a previous process closed,
but does not allow use of a port that is still in active use.

- Add DragonFly BSD support.

- Remove Android support.

Read more: Commodore Emulator - VICE v3.7 - Released

RomVault v3.5.2 - Released

Details
Category: Multiple Platform
Published: 25 December 2022

RomVault - Windows  RomVault - Linux

What's New:

New Features
- Add a way to purge old DATs
- Filter for MIA ROMs
- Create default directories for new setups (DatRoot, RomRoot, ToSort)
- Handle locked files better during scanning

Read more: RomVault v3.5.2 - Released

ROM Properties v2.1 - Released

Details
Category: Multiple Platform
Published: 25 December 2022

ROM Properties - Windows  ROM Properties - Ubuntu

What's New:

- Support for GTK4 UI frontends, e.g. Nautilus 43. Note that Nautilus 43 has significantly limited the functionality of property pages, so it's only partially implemented at the moment.
- Right-click menu option for "Convert to PNG" for supported texture files, e.g. DDS and KTX.
- rp-config now has a built-in update checker on the "About" tab.
- KTX2: RG88 texture format and swizzling are now supported.

DOSBox Staging v0.80.0 - Released

Details
Category: Multiple Platform
Published: 21 December 2022

DOSBox Staging - Windows  DOSBox Staging - Linux  DOSBox Staging - Mac  DOSBox Staging (Source)

What's New

GameCube / Wii Emulator - Dolphin (Beta ) v5.0-17995 - Released

Details
Category: Multiple Platform
Published: 21 December 2022

Dolphin - Windows  Dolphin - Linux  Dolphin - Mac  Dolphin - Android  Dolphin (Source)

What's New

Fightcade v2.1.35 - Released

Details
Category: Multiple Platform
Published: 20 December 2022

Fightcade - Windows  Fightcade - Ubuntu  Fightcade - Mac

What's New:

FcadeFBNeo v0.2.97.44-53
- Allow to fast-fowrward and pause replays: Configure buttons to FFWD/pause/frame step by pressing F5 during game.
- Disabled "force 60Hz" framerate for online games: all games run at their original framerate now
- Add in-game turbo/autofire detector. Turbo users are automatically punished if turbo is used during a ranked match.
- Revamped stats overlay with fps, real time rollback frames, ping, jitter, and delay + runahead for both players
You can cycle between the options by pressing backspace during game like before or you can toggle them through the menu now:
Video -> Fightcade -> Display fps + stats: displays basic info
Video -> Fightcade -> Display full stats info: displays all info and now shows the opponent's delay and runahead setting
- When ingame chat is disabled by user, the opponent is now notified when the match starts
- Add new option "Game -> Lua Scripting -> Fightcade Training Mode" to load training mode from the emulator
Note: Use this option when watching a replay to display inputs, hitboxes, and do replay takeover
- Fixed bug where inputs stop working after using in-game chat with some XInput controllers
- New toggle "Input -> Fix dropped inputs" to detect and add missing cardinal directions when going from one diagonal to the opposite
- CPS scan memory fixes for CPS1 & CPS2, should fix some dsync issues in sf2hf (thanks dinkc64!)
Note: this change breaks all CPS1 & CPS2 savestates you may have created using previous versions.
- Taito F3 driver: save EEPROM data in savestates, should fix some desync issues (thanks KScl!)
- Add ability to access Sound CPU from lua (thanks N-Bee!)
- Add new emu.isreplay() lua function, returns true when spectating a Fightcade replay, false otherwise
- Fixed P2 coin input for Tecmosys games: tkdensho, deroon and clones (thanks i_arabe!)
- New games added: kof97evn nes_tetristpn kof98bc2k2 dinoares dinocunp dinocx3 dinohced dinombull dinopuni dinox5 jurass99p fatfurspbs sfiii4fs md_insanepain mslug2p mslug21v2 mslugxc1 mslugx1v2 mslugx2r mslugx2reb mslugx2r1v2 mslugxsc mslug3gw mslug3i mslug3sc mslug3se mslug3zh mslug3sd mslug31v2 mslug4ammor mslug4lwq mslug4q mslug41v2 mslug5dbj mslug5es mslug5sg mslug5zh mslug51v2 mslug5ext mslug2eg nes_ballblazer nes_conflict nes_defendyncit nes_doubledare nes_dudeswitatt nes_famicomwars nes_famicomwarsj nes_familcir91 nes_famista89 nes_famista90 nes_famista91 nes_famista92 nes_famista93 nes_famista93e nes_famista94 nes_fieldcombat nes_greatwalsea nes_intercri nes_magicjewelry nes_pacmance nes_puzslot nes_quarth nes_tagindragon nes_xenophobe nes_zippyrace
- Games updated: md_fightvengt nes_kartfighter xmcotan sms_voyage + mslug hacks
- New detectors: kf2k3ps2sp kof2kxxx md_clayfghtu md_ddragon5 md_pacattak md_smsbrawl md_vf2tek md_vrtroop md_wh wh1 wh2 xmcotan
- New savestates: denjinmk ffightaec2 kf2k3ps2sp kof2kxxx magdrop3te md_clayfghtu md_smsbraw md_vf2tek md_vrtroop mshbh popnpop umk3p xmcotan xmvsfcph
- Updated savestates: all cps1 & cps2 savestates, ssf2xjr1 set to JP turbo2 + bloodwar mwarr nes_skartfighter puchicar shogwarr
- Training mode:
Training mode can now be extended with custom addons:
- Generic addons (available for all games) in fbneo-training-mode/addon/addons.lua
- Game specific addons in fbneo-training-mode/games/<game>/addon/addons.lua
Added mission support for all games via a generic addon: Missions are a savestate and one or more input replay actions that run in loop. Create a mission by pressing the lua hotkey Alt+5.
When watching a Fightcade replay you can load training mode and press Alt+5 to save a mission, this allows to do replay takeover from any point in time. At the moment only P1 is supported.
To load a mission: hold coin in training mode to access the training menu, then go to Add-On -> Missions, then select the desired mission.
Fixed bug that prevented disabling hitbox display
New features for ssf2x: safe jump display, disable background sound, SF6 FrameData Bars, walk super training, boxer stand charge glitch training, etc...

Read more: Fightcade v2.1.35 - Released

Game Boy / Color / GBA Emulator - Visual Boy Advance - M v2.1.5 - Released

Details
Category: Multiple Platform
Published: 15 December 2022

Visual Boy Advance - Windows (32bit)  Visual Boy Advance - Windows (64bit)  Visual Boy Advance - Linux  Visual Boy Advance - Mac  Visual Boy Advance (Source)

What's New:

- Backport 800d6ed69b from wx to fix Wayland EGL pos
- Write vsync toggle msg to debug log not OSD
- Call Layout() after DrawingPanel OnSize event
- Reinit panel on vsync toggle.
- Support EGL VSync on Wayland.
- Enable GL on Wayland for wx 3.2+, no vsync.
- mtune=generic
- [hidpi] Use wxWidgets 3.2 on Windows
- [hidpi] Implement full HiDPI support
- [build][msvc] Fix debug information and set hidpi support
- Default CTRL+I to change interframe blender
- Show name of interframe blender not num in OSD
- Disable wireless link type
- Show pixel filter name not number on cycle
- Make another adjustment to glXQueryExtensions
- Pass DefaultScreen(display) to glXQueryExtensions
- Fix menu state after playing a movie
- Add VBA Movie Version 2

Read more: Game Boy / Color / GBA Emulator - Visual Boy Advance - M v2.1.5 - Released

PSP Emulator - JPCSP (Git) - Updated

Details
Category: Multiple Platform
Published: 15 December 2022

JPCSP - Windows (32bit)  JPCSP - Windows (64bit)  JPCSP - Linux (32bit)  JPCSP - Linux (64bit)  JPCSP - Mac

What's New:

- Can load flash0:/kd/systimer.prx, flash0:/kd/loadexec_01g.prx, flash0:/kd/idstorage.prx, flash0:/kd/syscon.prx and flash0:/kd/rtc.prx if available.

PSP Emulator - JPCSP (Git) - Updated

Details
Category: Multiple Platform
Published: 13 December 2022

JPCSP - Windows (32bit)  JPCSP - Windows (64bit)  JPCSP - Linux (32bit)  JPCSP - Linux (64bit)  JPCSP - Mac

What's New:

- Added sceAvcodec module. Allow loading of flash0:/kd/dmacman.prx, if available.

MAME Frontend - pfeMame v2.26.7 - Released

Details
Category: Multiple Platform
Published: 10 December 2022

pfeMame - Windows  pfeMame - Linux  pfeMame (Source)

What's New:

- I have dropped the support for force shutting down the MAME executable. The support for the keyboard monitoring was flaky and sometimes just crashed everything. Also support under Linux and MacOS is almost non-existent due to those operating systems being more secure.
- Fixed the bug that stopped the log file viewer from scrolling to the bottom of the log on MacOS.
- Fixed an issue I started getting with SSL certificates on some platforms when checking for the software update. This was throwing an exception and so I couldn’t find the current software version from the repo.
- Fixed the toolbar button sizes so that the hover text on all platforms aligns correctly.
- Changed the view and search box’s to be default size. MacOS was complaining about my trying to make the control too large.
- Created a custom search control so that I can control the text and background colours as well as the hint text color. The default control was too strict in MacOS. Doing this has lost the pretty magnifying glass but maybe later I will work out how to add that back in.

Read more: MAME Frontend - pfeMame v2.26.7 - Released

S1 Model 5 Emulator v1.7.1 - Released

Details
Category: Multiple Platform
Published: 09 December 2022

S1 Model 5 Emulator - Windows (32bit)  S1 Model 5 Emulator - Windows (64bit)  S1 Model 5 Emulator - Mac  S1 Model 5 Emulator (Source)

What's New:

- Fixed a bug where the pitch was lowered by 1 octave when AY-3-8910 was selected for extended PSG.
- [Debugger] Fixed an issue where debug mode could not be started during pause.
- [Debugger] Search execution can now be interrupted with the ESC key.

Mark 5 Emulator v1.9.1 - Released

Details
Category: Multiple Platform
Published: 09 December 2022

Mark 5 Emulator - Windows (32bit)  Mark 5 Emulator - Windows (64bit)  Mark 5 Emulator - Mac  Mark 5 Emulator (Source)

What's New:

- [Mac version] Fixed the menu separator.
- [Debugger] Fixed an issue where debug mode could not be started during pause.
- [Debugger] Search execution can now be interrupted with the ESC key.

Fujitsu FM-7 Emulator - Mutsu v20221125 Beta - Added

Details
Category: Multiple Platform
Published: 07 December 2022

Mutsu - Windows  Mutsu - Ubuntu  Mutsu - Mac  Mutsu (Source)

It is yet another emulator for legendary 8-bit computer, Fujitsu FM-7 series computers. The goal is to emulate FM77AV40.

Sega Dreamcast Emulator - Flycast Dojo v0.5.8 - Released

Details
Category: Multiple Platform
Published: 02 December 2022

Flycast Dojo - Windows  Flycast Dojo - Linux  Flycast Dojo - Mac  Flycast Dojo (Source)

What's New:

- No AICA batching for Tony Hawk 1 & 2, fixes sound
- GGPO: Zero-init fixed on initial inputs
- Update SDL to version 2.26.0

AntiMicro v2.24 - Released

Details
Category: Multiple Platform
Published: 02 December 2022

AntiMicro - Windows  AntiMicro (Source)

What's New:

- Update used libraries (QT, SDL2)
- Add migration note recommending AntiMicroX
- Fix some Compilation errors
- Improve finding SDL2 libraries
- Implement basic CI
- Update Chinese and French translation
- Other minor improvements

 

x86 Emulator - 86Box v3.11 - Released

Details
Category: Multiple Platform
Published: 26 November 2022

86Box - Windows (32bit)  86Box - Windows (64bit)  86Box - Linux (32bit)  86Box - Linux (64bit)  86Box - Mac  86Box (Source)

What's New:

- NVR: Don't fatal on failure to read NVR properly by @Cacodemon345 in #2574
- qt: fix busy looping with evdev mouse by @elyosh in #2578
- use zip for roms to prevent clobbering by @rderooy in #2576
- qt_openglrenderer: fix fullscreen rendering on mac by @elyosh in #2581
- Add an instrumentation option for performance profiling by @elyosh in #2582
- qt: Adjusted "Controller 4" vertical position by @Iniquitatis in #2591
- SVGA rendering optimizations by @elyosh in #2593
- Optimize IO in by @elyosh in #2597
- Optimize timer processing by @elyosh in #2596

Read more: x86 Emulator - 86Box v3.11 - Released

Game Boy / Color Emulator - SameBoy v0.15.8 - Released

Details
Category: Multiple Platform
Published: 15 November 2022

SameBoy - Windows  SameBoy - Mac  SameBoy (Source)

What's New:

New/Improved Features
- The button mapped to B, on both the keyboard and controllers, can now be used to return from menus in the SDL frontend

Bug Fixes
- Fixed a bug that caused the new Cocoa debugger interface display glitched buttons on newer versions of macOS

Nintendo DS Emulator - MelonDS v0.9.5 - Released

Details
Category: Multiple Platform
Published: 04 November 2022

MelonDS - Windows  MelonDS - Linux  MelonDS - Mac  MelonDS (Source)

What's New:

- remove incorrect color profile from PNG icons (Nadia)
- DLDI fixes for the Smash demo (Arisotura)
- fix gaps in I/O handling (Arisotura)
- fix invalid savemem commands, fixes Dementium (Arisotura)
- FreeBIOS: add VRAM-compatible LZ77 decompress function, fixes Yoshi's Island (Arisotura)
- default firmware: in DSi mode, emulate DWM-W015 wifi board instead of DWM-W024 (Arisotura)
- default firmware: save WFC settings to separate file (Arisotura)
- disable firmware overrides UI when firmware override isn't checked (Nadia)
- 2D: more accurate fade/blending (Arisotura)
- DSi: add support for GXFIFO NDMA (Arisotura)
- DSi: add mainRAM mirror at 0x0C000000 (Arisotura)
- add 3DS 5:3 aspect ratio, refactor aspect ratio code (Nadia)
- OpenGL: fix 16x resolution on macOS (Nadia)
- fix triggers being recognized as negative analog stick values during mapping (Nadia)
- fix joystick mapping buttons on macOS (Nadia)
- DSi: preliminary implementation of SNDEXCNT (Generic)
- DSi: fix SD inserted/removed IRQ bits (Generic)
- DSi: implement 8/16bit access to AES registers (Generic)
- DSi: fix SCFG_MC cart-inserted bit (Generic)
- JIT: invalidate blocks in ARM7 VRAM/WRAM when it is remapped (Generic)
- fix ROM banner reading when the ROM has no banner (Rayyan, Arisotura)
- fix UTF16 ROM title handling in the ROM info dialog (Rayyan)
- wifi: improvements to wifi emulation (Arisotura)
- wifi: shared-memory based sync/comm mechanism for local wifi (Arisotura)
- proper support for multiple melonDS instances for multiplayer (Arisotura)
- DSi: actual, proper camera support (Arisotura)
- DSi: fix DSP enough that it will actually work (Arisotura)
- fix OpenGL context handling (Stenzek, Generic, Nadia)
- force-align all memory accesses (instead of just CPU memory accesses) (Arisotura)
- better CLI parameter handling (patataofcourse)
- fix bugs in DSi direct boot (Arisotura)

Page 34 of 34

  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
© 2003 - 2025 Dweezledap Development