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Releases with ports for two or more operating systems.

Raine v0.95.5e - Released

Details
Category: Multiple Platform
Published: 01 June 2023

Raine - Windows (32bit)  Raine - Windows (64bit)  Raine - Arch Linux (32bit)  Raine - Arch Linux (64bit)  Raine (Source)

What's New

PlayStation Emulator - PCSX-Redux - Updated

Details
Category: Multiple Platform
Published: 01 June 2023

PCSX-Redux - Windows  PCSX-Redux - Linux  PCSX-Redux - Mac  PCSX-Redux (Source)

What's New

NegaMAME v0.255 - Released

Details
Category: Multiple Platform
Published: 01 June 2023

NegaMAME - Windows  NegaMAME - Linux  NegaMAME - Mac

What's New:

- Updated to latest MAME Source.

Android Emulator - Genymotion v3.4.0 - Released

Details
Category: Multiple Platform
Published: 01 June 2023

Genymotion - Windows  Genymotion - Linux  Genymotion - Mac

What's New:

?

Wolfmame v0.255 - Released

Details
Category: Multiple Platform
Published: 31 May 2023

Wolfmame - Windows  WolfMAME (Source)

What's New:

Updated to latest MAME source.

MAME v0.255 - Released

Details
Category: Multiple Platform
Published: 31 May 2023

MAME  MAME (Source)

What's New:

MAME Testers bugs fixed
-----------------------
- 00516: [Graphics] (atari/maxaflex.cpp) All sets in maxaflex.cpp: Remaining time LED displays are not updated correctly. (hap)
- 04567: [Sound] (taito/flstory.cpp) flstory: MSM5232 envelope decay is slower than it should be. (O. Galibert)
- 05495: [Sound] (misc/micro3d.cpp) All sets in micro3d.cpp: Music and sound effects are not played. (Patrick Mackinlay)
- 07184: [Sound] (konami/konamigv.cpp) Possibly all sets in konamigv.cpp: CD audio does not play. (Angelo Salese)
- 08088: [Crash/Freeze] (sega/naomi.cpp) demofist: Emulator hangs when using recompiler. (Angelo Salese)
- 08609: [Crash/Freeze] (dynax/royalmah.cpp) mjsenka: Emulator may crash. (hap)
- 08612: [Interface] (sega/megatech.cpp) megatech: Info screen should appear above game screen. (hap)
- 08613: [DIP/Input] (cinematronics/jack.cpp) tripool, tripoola: Inputs are not labelled correctly and buttons are missing. (hap)
- 08614: [Crash/Freeze] (seta/seta.cpp) extdwnhl: Game freezes during credit roll. (Angelo Salese)
- 08620: [Crash/Freeze] UI: Data plugin viewer crashes when loose software is mounted. (Vas Crabb)
- 08625: [Interface] UI: Systems that only require device ROMs may be incorrectly reported as not present. (Vas Crabb)
- 08628: [Sound] (konami/twin16.cpp) vulcan and gradius2: Incorrect sound sample played when starting game. (AJR)
- 08629: [DIP/Input] (taito/taito_z.cpp) spacegun: Emulated game freezes during attract mode. (hap)
- 08630: [DIP/Input] (galaxian/galaxian.cpp) jumpbug: Difficulty setting is labelled incorrectly. (johnmcallister)
- 08631: [DIP/Input] (taito/ssrj.cpp) alpine set 1 only: Time extension setting is labelled incorrectly. (johnmcallister)
- 08644: [Gameplay] (nintendo/gb.cpp) gbcolor [konamic2,konamic4]: Game crashes before reaching the title screen. (Vas Crabb)

Read more: MAME v0.255 - Released

MAME Frontend - Erockus ARCADE v10.9 - Released

Details
Category: Multiple Platform
Published: 31 May 2023

Erockus ARCADE - Windows  Erockus ARCADE - Windows

What's New:

- Updated for MAME .255

Atari 2600 Emulator - Gopher2600 v0.23.0 - Released

Details
Category: Multiple Platform
Published: 30 May 2023

Gopher2600 - Windows  Gopher2600 - Linux  Gopher2600 (Source)

What's New:

playmode
- improved rendering stability
  * applies when monitor is similar in refresh rate to emulated TV
- opengl VSYNC "immediate updates" will synchronise with timer
  * this may improve performance on some systems
- improved sharpen shader, removing ugly graphical artefacts
  * artefacts were particularly noticeable in games with flicker kernels

screenshots
- added new composite screenshot mode
  * composite is very good at capturing motion on the screen
  * activated with CTRL-F12
- other screenshot modes renamed to 'single' and 'motion'
  * activated with F12 and SHIFT-F12 respectively

cartridges
- added SCABS bank switching method

ROM select window
- thumbnailer shows a smoother image

plusrom
- fixed issue with rewind "boundaries" being inserted too often
  * reading from the network queue would insert a boundary
  * a boundary is only needed when data is sent to the network

bug fixes
- using right mouse button to capture mouse for paddle input no longer interferes with context menus for any open windows

Nintendo Switch Emulator - Yuzu v1452 - Released

Details
Category: Multiple Platform
Published: 30 May 2023

Yuzu - Windows  Yuzu- Linux  Yuzu (Source)

What's New

Atari ST Emulator - Steem SSE v4.1.2 R7 - Released

Details
Category: Multiple Platform
Published: 29 May 2023

Steem SSE - Windows (32bit)  Steem SSE - Windows (64bit)  Steem SSE - Linux (32bit)  Steem SSE - Linux (64bit)

What's New:

OSD: no more unwanted debug info
Fix ACSI command wrongly interpreted as SCSI
Adjust MFP timer reading timing (Lethal Xcess, broken again!)

 

Raine v0.95.5d - Released

Details
Category: Multiple Platform
Published: 29 May 2023

Raine - Windows (32bit)  Raine - Windows (64bit)  Raine - Arch Linux (32bit)  Raine - Arch Linux (64bit)  Raine (Source)

What's New

Symbian OS Emulator - EKA2L1 - Updated

Details
Category: Multiple Platform
Published: 29 May 2023

EKA2L1 - Windows  EKA2L1 - Ubuntu  EKA2L1 - Mac  EKA2L1 - Android  EKA2L1 (Source)

What's New

Amstrad CPC Emulator - Sugarbox v2.0.1 - Released

Details
Category: Multiple Platform
Published: 26 May 2023

Sugarbox - Windows  Sugarbox - Linux  Sugarbox - Mac  Sugarbox (Source)

What's New

Nintendo Entertainment System Emulator - jgnes v0.5.0 - Released

Details
Category: Multiple Platform
Published: 26 May 2023

jgnes - Windows  jgnes - Linux  jgnes (Source)

What's New:

- Additional mappers implemented:
  * Namco 108 (iNES mapper 206); used in multiple games including Pac-Mania and Gauntlet (unlicensed version)
  * Namco 108 variant w/ 128KB CHR ROM (iNES mapper 88); used in 3 games including Dragon Spirit: Aratanaru Densetsu
  * Namco 129 / 163 (iNES mapper 19), including Namco 163 expansion audio; used in multiple games including Digital Devil Story: Megami Tensei II
  * Namco 175 / 340 (iNES mapper 210); used in multiple games including Splatterhouse: Wanpaku Graffiti
  * NAMCOT-3425 (iNES mapper 95); used only in Dragon Buster
  * NAMCOT-3446 (iNES mapper 76); used only in Digital Devil Story: Megami Tensei
  * NAMCOT-3453 (iNES mapper 154); used only in Devil Man
- Additional mapper features implemented:
  * Konami VRC7's FM synthesizer chip is now implemented; this chip was only used in Lagrange Point. (The JP version of Tiny Toon Adventures 2 uses the VRC7 board but doesn't use the audio chip)
  * The VRC7 implementation additionally will now work properly with older ROM dumps that don't specify an NES 2.0 submapper
- In the native GUI app, most options can now be changed while a game is running
  * Input bindings notably cannot be changed while a game is running, for the moment
  * Renderer (SDL2/wgpu) and wgpu backend also cannot be changed while a game is running
- Implemented fast forward with a configurable speed multiplier
- Implemented rewind with a configurable rewind buffer length (10 seconds by default)
- Removed the Adaptive VSync option because it isn't supported on any computer I was able to test on, including Windows with an Nvidia GPU. Fast VSync option is still present and is supported on common configurations
- Web frontend changes:
  * Implemented input reconfiguration instead of having hardcoded key bindings
  * Changed the canvas to display random white noise instead of nothing at all before the first ROM file is loaded
  * Reduced the audio sync threshold to hopefully reduce audio lag at >60Hz refresh rates, although animation is unfortunately still somewhat choppy at high refresh rates
  * Added a button to upload a save file for the currently running game (for games with persistent save files, e.g. the Zelda games)
  * Made some minor tweaks to bring focus back to the emulator after clicking on certain UI elements, such as the Reset button
  * Changed the 'Open ROM file' button text to 'Open NES ROM file'
- Fixed a very minor logging bug where the TRACE log message indicating that an address low byte overflow occurred during an absolute indexed read instruction was logged unconditionally instead of only logging when overflow occurred

Game Boy Emulator - GameRoy v0.3.0 - Released

Details
Category: Multiple Platform
Published: 26 May 2023

GameRoy - Windows  GameRoy - Linux  GameRoy - Android  GameRoy (Source)

What's New:

Added
- Implement a experimental libretro port.
- Add thumbnails to ROM list UI.
- Increase interpreter performance by 4 times.
- Implement a dynamic recompiler, a.k.a. JIT compiler, which is 70% faster than the interpreted version. But the recompiler is not very optimized yet. It is only targeting x64.
- Delta-compress rewinding's save states.

Changed
- Renamed packages from using _ to -, like from gameroy_native to gameroy-native.

Fixed
- Replace poorly maintained OpenGL backend by glutin.
- Fix resizing in Wayland.
- Fix bench command's "times faster" calculation.

GameCube / Wii Emulator - Dolphin (Beta ) v5.0-19368 - Released

Details
Category: Multiple Platform
Published: 23 May 2023

Dolphin - Windows  Dolphin - Linux  Dolphin - Mac  Dolphin - Android  Dolphin (Source)

What's New

HP Calculator Emulator - Emu28 v1.37 - Released

Details
Category: Multiple Platform
Published: 23 May 2023

Emu28

What's New

Nintendo 3DS Emulator - Citra r1911 - Released

Details
Category: Multiple Platform
Published: 23 May 2023

Citra - Windows  Citra - Linux  Citra - Android  Citra (Source) - Linux Build instructions  Citra (Source) - MacOS Build instructions

What's New

Apple IIgs Emulator - KEGS v1.26 - Released

Details
Category: Multiple Platform
Published: 22 May 2023

KEGS - Windows  KEGS - Linux  KEGS - Mac

What's New:

- Fix Win64 Dynapro issues (O_BINARY, setvbuf was causing a crash).
- Fix a KEGS bug in the Bank $E0 memory map which could corrupt data in the Apple IIgs memory from $E0/6000 - $E0/A000.
- Actual Win32 support. 1.24 was only Win64.

PSP Emulator - PPSSPP v1.15.4 - Released

Details
Category: Multiple Platform
Published: 22 May 2023

PPSSPP - Windows  PPSSPP - Linux  PPSSPP - Mac  PPSSPP - Android  PPSSPP (Source)

What's New:

- Tilt controls: Restore "Low end radius" control
- Android: Restore the ability to choose "display" (hardware scaler) resolution
- Improve the workarounds for the DJ Max games
- Android: Fix running some file formats directly from the Downloads folder
- OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction
- Add a simple profiling tool to check CPU usage by the GL backend
- Loader: Fix bug preventing WWE 2009 from starting
- Misc minor fixes and optimizations

Amstrad PCW Emulator - JOYCE v2.4.2 - Released

Details
Category: Multiple Platform
Published: 22 May 2023

JOYCE (Source)

What's New:

The only difference between 2.4.1 and 2.4.2 is a compilation fix for UNIX systems, so the Windows version has not been updated

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