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Releases with ports for two or more operating systems.

Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated

Details
Category: Multiple Platform
Published: 17 May 2023

Supermodel - Windows  Supermodel (Source)

What's New:

Add description of swtrilgy patch from MAME

Nintendo Entertainment System Emulator - jgnes v0.4.0 - Released

Details
Category: Multiple Platform
Published: 16 May 2023

jgnes - Windows  jgnes - Linux  jgnes (Source)

What's New:

- Additional mappers implemented:
  * BNROM (iNES mapper 34)
  * NINA-001 (also iNES mapper 34)
  * GxROM (iNES mapper 66)
  * Jaleco JF-11 / JF-14 (iNES mapper 140)
  * Bandai FCG-1 / FCG-2 (iNES mapper 16, submapper 4)
  * Bandai LZ93D50 w/ X24C01 EEPROM chip (iNES mapper 159)
  * Bandai LZ93D50 w/ X24C02 EEPROM chip or no writable memory (iNES mapper 16, submapper 5)
  * Bandai LZ93D50 w/ 8KB SRAM (iNES mapper 153)
- Additional mapper features implemented:
  * Konami VRC6 expansion audio is now slightly amplified linearly; before this change, audio output from this mapper was very quiet compared to the builtin APU audio and other boards with expansion audio
- Web frontend made much more featureful:
  * Allow loading different ROM files without needing to refresh the page
  * Add a reset button
  * Add aspect ratio (NTSC / Square pixels) and image filtering options (Nearest neighbor / Linear 1x/2x/3x); the linear 2x/3x options are implemented using CPU scaling because WebGL does not support GPU compute shaders
  * Implement audio using the AudioWorklet API
  * Implement audio sync to prevent the emulator from running too fast on high refresh rate displays
  * Implement persistent save files using local storage, and add a button to download the save file for the currently running game
  * Fix window scaling so that the window size accounts for DPI scale factor
  * Disallow opposing directional inputs to be pressed simultaneously (left+right or up+down); allowing these can cause severe glitches in some games (e.g. Zelda 2 and Battletoads). If opposing inputs are pressed simultaneously, left/up will be sent to the emulated NES rather than right or down
  * Add a .nes file filter to the file picker dialog (previously there was no filter at all)
  * When the page is loaded, hide the UI and display "Loading..." until the WASM is loaded and all event listeners are added
- Add an option to all frontends to allow silencing the triangle wave audio channel when it is outputting waves at ultrasonic frequencies, which can reduce audio popping in some games (e.g. Mega Man 2)
- Enable link-time optimizations for published release builds to significantly reduce executable binary sizes
- Implement a hack to fix the GUI scaling factor from defaulting to 4.5 on the Steam Deck, which made the GUI completely unusable
- A few minor performance improvements:
  * Refactor audio downsampling code to avoid needing to do floating point multiplications and divisions on every emulated CPU cycle
  * In the PPU code, add a bit set storing which pixels contain any sprites to avoid needing to loop over all sprites on the scanline on pixels that don't contain any sprites
  * Change the square wave channel sweep units to only recompute the target period when one of their inputs changes, either the sweep config or the phase timer period

Nintendo Entertainment System Emulator - jgnes v0.3.0 - Added

Details
Category: Multiple Platform
Published: 16 May 2023

jgnes - Windows  jgnes - Linux  jgnes (Source)

A cross-platform NES emulator. Has a native frontend built using SDL2 as well as a web frontend that compiles to WASM and runs in the browser.

Sega Dreamcast Emulator - Flycast Dojo v0.5.33 - Pre-Release

Details
Category: Multiple Platform
Published: 15 May 2023

Flycast Dojo (Pre-Release) - Windows  Flycast Dojo (Pre-Release) - Linux  Flycast Dojo (Pre-Release) - Mac  Flycast Dojo (Pre-Release) (Source)

What's New:

- Controls: SOCD Resolution Options
- Diagonal Correction: SOCD Defaults to Last Input for X & Y
- GGPO: Increase Protocol Version
  * Prevents players from connecting if they are on different versions. Prevents desyncs.
- Remove Diagonal Correction as Default, Keep as Toggle
- Fixed Frequency: Demolish Fist, Force Audio Sync
- Linux: Copy arcade flash memory from shared dir if available
- Linux: Prepare for Linux packing, distinct binary name
  * In preparation for Arch Linux build scripts. Cleanly compiles and does not conflict with flycast package in AUR.

Multiple Emulator Frontend - Nostlan v2.2 - Released

Details
Category: Multiple Platform
Published: 15 May 2023

Nostlan - Windows  Nostlan - Linux  Nostlan - Mac (Apple)  Nostlan - Mac (Intel)  Nostlan (Source)

What's New:

- updated Nintendo Switch database includes Legend of Zelda: Tears of the Kingdom!

Game Boy Advance Emulator - NanoBoyAdvance v1.7.1 - Released

Details
Category: Multiple Platform
Published: 15 May 2023

NanoBoyAdvance - Windows  NanoBoyAdvance - Linux  NanoBoyAdvance - Mac (Apple)  NanoBoyAdvance - Mac (Intel)  NanoBoyAdvance (Source)

What's New:

- PPU: disallow out-of-bounds BG VRAM tile fetches and return open bus (fixes #298)
- Core: do not skip to the next event if the CPU woke up during a DMA (fixes #297)
- KeyPad: always request IRQs from the emulator (not the calling) thread (fixes #290)
- GameDB: fix entries for a bunch of Classic NES and Famicom Mini titles (fixes #302)
- IO: do not enter STOP mode when it is not implemented
- mGBA log: clear the message buffer after printing the message
- mGBA log: flush STDOUT after each message
- Catch fmt::system_error when fmt::print() fails to write to STDOUT (fixes #301)

Game Boy / Game Boy Color Emulator - jgb v0.10.7 - Released

Details
Category: Multiple Platform
Published: 15 May 2023

 jgb - Windows   jgb - Linux   jgb (Source)

What's New:

Enable "fat" link-time optimizations in the release builds to dramatically reduce executable binary sizes:

Multiple System Emulator - Clock Signal v2023-05-15 - Released

Details
Category: Multiple Platform
Published: 15 May 2023

Clock Signal - Linux  Clock Signal - Mac  Clock Signal (Source)

What's New:

- adds MSX-MUSIC (i.e. OPLL) support for the MSX 2;
- introduces missing MSX configuration options for the Qt build; and
- adds a file association for .mx2 files.

Nintendo Wii U Emulator - Cemu v2.0-39 (Experimental) - Released

Details
Category: Multiple Platform
Published: 11 May 2023

Cemu - Windows  Cemu - Linux (AppImage)  Cemu - Ubuntu  Cemu - Mac  Cemu (Source)

What's New

Multiple Systems Emulator - ZEsarUX v10.3 - Released

Details
Category: Multiple Platform
Published: 10 May 2023

ZEsarUX - Windows  ZEsarUX - Debian (32bit)  ZEsarUX - Debian (64bit)  ZEsarUX - Mac (Apple)  ZEsarUX - Mac (Intel)  ZEsarUX (Source)

What's New:

There are lots of changes in this version, but some of them are remarkable:

Added machines Amstrad PCW 8256, PCW 8512, CPC 6128, CPC 664
Fixed 3" CF2 floppy disk emulation (used on +3, CPC, PCW): the floppy disk emulation has been rewritten from scratch and now is near perfect
Lots of improvements on Debug CPU window
Fixed almost all annoying audio clicks on Windows version (and on SDL audio driver on Linux)
The full changelog for this version 10.3 is:

New things added:
Added Machine Amstrad PCW 8256
Added Machine Amstrad PCW 8512
Added Machine Amstrad CPC 6128
Added Machine Amstrad CPC 664
Added Visual Floppy to see floppy disk (+3, CPC, PCW, Betadisk) activity
Added DSK disk info menu: to get tracks and sectors of a disk
Added F-Functions: Poke, Visual Real Tape, Settings, Switch footer
Added Process Switcher window, which is like a "Taskbar" on the ZX Desktop
Added ZRCP command: "close-all-menus"
Added icon/F-key to open any window identified by its name
Allow F-keys to assign extra info for actions (like window name on openwindow action, or snapshot name on linktosnapshot action)
Added more Hotswap combinations
Added Advanced menu items: now by default, advanced menu items are hidden, you should enable them on Settings->Advanced menu items
Added command line setting --machinelist to get machines list names whitespace separated
Added .POK file Smartloading
Added XEyes "Toy" to follow mouse
Added Sierpinsky Meter Type to View Sensors

Improvements:
Improved Debug CPU:

switched function keys "m" and "o": now "x" change mode, and "m" change memptr (to be coherent with other similar windows)
added (hl), (de), (bc)
added (nn) when selecting an opcode like: ld reg,(nn) and ld (nn),reg
added (ix+d), (iy+d) when selecting an opcode like: ld reg,(IX+d), etc
added continuos speed 4 (run 10 opcodes every time, with no pause)
show last memory pointer when changing it
show B register on satisfy condition for DJNZ
added new functions OPMRV(e), OPMWV(e), OPMRA(e), OPMWA(e): these return 1 if the last opcode has set any of these variables to e.
added pseudoregister EPC to parser to match memory bank and offset for PC register
allow holding keys for quick cursor move, etc
watches now show numbers in hexadecimal format
Improved Debug Console: better refresh, dynamic width
Improved Debug Messages: allow to filter by message class (DSK, PD765, etc...)
Improved Debug I/O ports window: autoresize content height when do not fit in window

Improved Configuration:

better parsing: warning when ZEsarUX has been downgraded
if unknown parameter on configuration file, warn the user but start anyway
moved showing Configuration file from Running info menu to Settings-> Configuration file
Improved DSK viewer:

better filesystem detection
show hidden and read only files
show disk specification format
show where files are located on Visual Floppy
Improved View Sprites:

sprite is no longer disabled when changing memory pointer
you can view sprites up to 1024x1024
show PCW common format screen
Improved ZX Desktop:

dynamic icons (Trash, My Machine, ...) assigned on top buttons now show dynamic state (trash empty/full, current machine image, etc)
show icon indicators for open apps on ZX Desktop
added setting to empty Trash on exit
fixed icons zoom level when selecting some machines that use menu gui zoom = 2 (Next, CPC, QL, etc)
ZX Desktop size now is multiplied by GUI Zoom (Zoom 2 on machines like Next, CPC, QL, etc)
CF2 Floppy icon (+3, CPC, PCW) now is animated when motor is on
Improved ZX Vision:

added windows-style TaskBar called "Process Switcher"
added Process ID (PID) for all windows
text input fields now handle repeated keys
some text input fields now have history of last items, and history is saved on configuration file
added function to maximize all windows
allow reducing character height
improved window list showing spent time on each window and pid of each window/process
improved rendering background windows
yes/no confirmation dialogs are translated to si/no in Spanish and Catalan
added more menu translations to Spanish and Catalan
Improved DSK extractor: better filesystem detection
Improved ZSF Snapshots: allow to save ROM contents, useful when running custom roms
Improved File selector: can show recent folders (press space on recent files)
Improved changing pointer on some windows: can use an expression when changing memory pointer on Debug CPU, View Sprites, Hexdump, Disassemble, Poke
Improved changing to machines with big displays (Next, QL, CPC...): zoom is autochanged to 1
Improved joystick type selection
Improved Raspberry Pi emulation: performance parameters are not changed by default anymore, you must use "--changeslowparameters" on slow Rpi like Rpi1 or 2

Fixes:
Fixed Spectrum +3 disk emulation: the disk emulation layer has been rewritten from scratch and now is near perfect.
Just some statistics from testing 943 total Spectrum +3 disks:
-Unprotected games: 98.3 % working
-Paul Owens protected games: 85.7 % working
-Speedlock protected games: 54.2 % working
-Alkatraz protected games: 0 % working
-Unknown method protected games: 0 % working (a total of 15 disks that seem to be protected but don't know the method)

Fixed almost all annoying audio clicks on Windows version (and on SDL audio driver on Linux)
Fixed empty results when querying some games on Speccy online browser
Fixed random crash on startup on Linux when executing some network operations (check updates, check last users, send updates)
Fixed segfaults when exiting using CTRL-C
Fixed autoload on Spectrum +3
Fixed bug that may crash ZEsarUX when changing to a machine with bigger resolution. It seems to affect Linux and Windows but not Mac. This is a bug that has always existed (a "long life bug" XD)
Fixed showing creator on DSK file viewer
Fixed pause: can now return when pressing mouse button too
Fixed assembler parsing expressions (NN) and NN is an hexadecimal number
Fixed debug step over and sending keys to emulated machine
Fixed setting "set machine snap load" when loading .Z80 version 1 snapshots
Fixed real joystick menu disabled on Mac OS when switching border
Fixed putting Text Adventure Map window on background

Misc Changes:
Persistent writes on DSK files (+3/CPC/PCW disks) are now disabled by default

As always, there are some other minor bugfixes and improvements

Steam ROM Manager v2.4.16 - Released

Details
Category: Multiple Platform
Published: 09 May 2023

Steam ROM Manager - Windows  Steam ROM Manager - Linux (64bit)  Steam ROM Manager - Mac

What's New:

Fixed
- Image timeouts issue should be resolved. If it isn't resolved for you try lowering the batch size in settings.
- Duplicates being added when upgrading from 2.4.14 to 2.4.15.

Added
- Ability to set batch size for image downloads in settings

Changed
- Automatically retry image downloads up to 4 times.
- DNS resolution now happens in SRM and uses caching.

Multiple System Emulator - Clock Signal v2023-05-08 - Released

Details
Category: Multiple Platform
Published: 09 May 2023

Clock Signal - Mac  Clock Signal (Source)

What's New:

This release expands MSX emulation to include a first attempt at the MSX 2; improvements and corrections are likely to follow.

Sega Model 3 Arcade Emulator - Supermodel v0.3a (Git) - Updated

Details
Category: Multiple Platform
Published: 08 May 2023

Supermodel - Windows  Supermodel (Source)

What's New:

Games.xml: Removed seemingly unnecessary swtrilgy and swtrilgya patches, which should re-enable JTAG configuration and fix Endor Death Star tunnel shading

Fix GCC 13 build

Work around to prevent I/O error after a while on fishing games with tension

Crosshair optimization:
-create crosshairs only once in Init() instead of created them at every cycle
-use matrix scale to apply the aspect ratio

Space Invaders Arcade Emulator v39 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

Space Invaders Arcade Emulator - Windows  Space Invaders Arcade Emulator - Linux  Space Invaders Arcade Emulator - Mac  Space Invaders Arcade Emulator (Source)

What's New

PSP Emulator - PPSSPP v1.15.3 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

PPSSPP - Windows  PPSSPP - Linux  PPSSPP - Mac  PPSSPP - Android  PPSSPP (Source)

What's New:

- Assorted minor crash- and other fixes
- Android: Allow launch by content URI (for frontends)
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers

Nintendo Game Boy Emulator - Peanut-GB v1.2.0 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

Peanut-GB - Windows (32bit)  Peanut-GB - Windows (64bit)  Peanut-GB - Linux  Peanut-GB - Mac  Peanut-GB (Source)

What's New:

- MiniGB-APU now has it's own repository at https://github.com/deltabeard/minigb_apu
- MiniGB-APU now outputs 16-bit signed integer (s16) samples instead of 32-bit floating point (f32). In addition, there is no more floating point arithmetic.
- General improvements to documentation.
- When a HALT instruction is executed, Peanut-GB now calculates the emulated CPU time until an interrupt will occur instead of looping one CPU cycle at a time until a counter triggers an interrupt. This allows for a significant performance improvement in games which use the HALT instruction.
- Use compiler intrinsic functions if available for a small number of emulated CPU instructions.
- Many fixes to LCD emulation, including LY=LYC interrupt, BG over OBJ priority, mode timing, IO overwriting, etc. #66 #69 #70 #78.
- DMG-ACID2 Test on Peanut-SDL
- Added bootrom support using gb_set_bootrom.
- peanut_gb.h can now be compiled as an object by defining PEANUT_GB_HEADER_ONLY.
- Fix MBC2 emulation #80.
- Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

Game Boy / Game Boy Color Emulator - jgb v0.10.6 - Released

Details
Category: Multiple Platform
Published: 07 May 2023

 jgb - Windows   jgb - Linux   jgb (Source)

What's New:

- Implement the HALT bug, where executing a HALT instruction while IME=0 and (IE & IF) != 0 causes the program counter to fail to increment after the next opcode read; this fixes The Smurfs from hanging on startup as it depends on the HALT bug to change an LDH A, ($FF00+$8C) instruction (F0 8C) into LDH A, ($FF00+$F0) followed by ADC H (F0 F0 8C)
- Add an About window specifying current version

HP Calculator Emulator - Plus42 v1.0.19 - Released

Details
Category: Multiple Platform
Published: 05 May 2023

Plus42 - Windows (64bit)  Plus42 - Linux  Plus42 - Mac

What's New:

- Fixed the definition of the 'ton' unit (U.S. short ton). It was 10^10 times too large, due to a missing sign in the units definition table.
- Equations like [1:2:3]=A, when entered without a name, weren't parsed correctly, because the part before the first colon would be incorrectly interpreted as a name. Fixed.
- When an error occurs while evaluating an equation, and that equation exists in the EQN list, pressing R/S in the EQN list view will now start editing that equation, with the cursor on the part of the equation where the error occurred.

MAME Frontend - IV/Play v1.8.5.0 - Released

Details
Category: Multiple Platform
Published: 05 May 2023

IV/Play

What's New:

Added the ability to change the color of the non-working games/devices in F1

Laserdisc Arcade Game Emulator - Hypseus Singe v2.10.4 - Released

Details
Category: Multiple Platform
Published: 05 May 2023

Hypseus Singe - Windows (32bit)  Hypseus Singe - Windows (64bit)  Hypseus Singe - Mac (Apple)  Hypseus Singe (Source)

What's New:

Note: This release contains changes that may alter existing gamepad configurations.

Note: MPEG .dat files will be updated, on all games, with this update.

Note: The release contains new files required within the pics folder.
If upgrading, ensure the new files are copied to your existing folder setup.

- DAT_VERSION 3 .dat files. 4Gb+ UHD M2V files are now supported
- Singe 2 dynamic 'overlay resolution switching' is now supported.
- Singe API driven Active Scoreboards - Game LUA requires simple changes.
- Singe Scoreboard API can use the hardware Arduino USB Scoreboard.
- .dat file (re)parsing video blanking bug, is now fixed.
- Scaled video window is now positionable: -scale_shiftx and -scale_shifty
- More accurate (default) annunciator 'rank' graphics (Updates in pics folder).
- Added 'dedicated cabinet' style annunciator bezel: -dedannunbezel
- Score and annunciator bezels now have transparency level adjustments.
- The independent Scorepanel can be initialized on a selectable secondary screen.
- Game Controller trigger bug is fixed and HAT behaviour has changed (extended buttons).
- Overlay scoreboard can be disabled using null scoreboard in lair and ace: -noscoreboard

Argument change overview

-scorescreen - Choose secondary screen for independent Score Panel display.
-set_overlay is no longer supported on updated games.
New bezel features are documented in: bezels.txt

Gamepad HAT(D-PAD) U-D-L-R behaviour has changed - Now provides 4 extra buttons for hypinput.ini

KEY_UP = SDLK_UP 0 BUTTON_DPAD_UP AXIS_LEFT_UP
KEY_DOWN = SDLK_DOWN 0 BUTTON_DPAD_DOWN AXIS_LEFT_DOWN
KEY_LEFT = SDLK_LEFT 0 BUTTON_DPAD_LEFT AXIS_LEFT_LEFT
KEY_RIGHT = SDLK_RIGHT 0 BUTTON_DPAD_RIGHT AXIS_LEFT_RIGHT

Steam ROM Manager v2.4.15 - Released

Details
Category: Multiple Platform
Published: 04 May 2023

Steam ROM Manager - Windows  Steam ROM Manager - Linux (64bit)  Steam ROM Manager - Mac

What's New:

Added
- Ability to add games to categories created in steam (including Favorites and Hidden!)
- SRM now respects addition of non SRM managed games to SRM created categories, i.e. it won't delete them.
- Global buttons added to steam directory and user accounts field in parsers.
- Choose Account button added to user accounts field in parsers.
- Added an SGDB search field to the fix match page in preview.
- Include Visible and Exclude Visible buttons in preview to make adding exceptions even easier.

Changed
- Requests library changed to node-fetch, hopefully fixing timeout issues. But I have been burnt before.

Fixed
- Fix match was somewhat broken for the artwork only (Steam) parser, wasn't setting the exceptionId correctly.
- Subtle bug that prevented Remove All Added Entries from doing anything to categories or controllers when Preview hadn't been generated.
- Minor issue where image index wasn't being set to zero after an image was saved to steam (making it seem like the image didn't save even though it did).
- Graphical issue with scrollbar in EmuDeck theme, credit to @dragoonDorise.

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