Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
What's New:
Major Bugs Fixed
- Correct year in the tag
- A little more sleep for the developer
- Games crashing on launch with Vulkan on executables compiled with GCC.
- Fixed issue where Circle Pad and C-Stick Up/Down button mappings are
reversed when configured with the "Set Analog Stick" button on Desktop.
What's Changed
- renderer_vulkan.h: Set PRESENT_PIPELINES = 4 by @rtiangha in #346
- renderer_vulkan: Implement memory type fallbacks and improve logging by @rtiangha in #349
- Make verbose logging the default by @rtiangha in #350
- renderer_vulkan.cpp: Add some framebuffer logging by @rtiangha in #353
- renderer_vulkan: Add initialization checks, prevent null image views from being used in descriptor sets by @rtiangha in #355
- vk_instance.h: Add more tile-based GPUs to the list of ShouldFlush() by @rtiangha in #360
- Vulkan v1.4.309 by @rtiangha in #362
- AndroidManifest.xml: Set android:appCategory to game by @OpenSauce04
- plgldr: Fix loading of plugins due to typo by @PabloMK7
- memory: Cache last physical memory pointer by @PabloMK7
- Improved realtime audio implementation by @OpenSauce04
- renderer: Add disable right eye performance hack by @PabloMK7
- Update Ubuntu runners to Clang 20 by @rtiangha in #363
- Some minor Vulkan updates by @rtiangha in #366
- configure_input.cpp: Convert SDL Axes to button mappings by @rtiangha in #367
- borked3ds_qt: Use stylesheet with light colored icons if dark mode by @kleidis in #368
- file_util.cpp: Fix CreateFullPath not working with windows paths by @PabloMK7 in #369
- Android: Fix header padding by @DavidRGriswold in #370
- Android: Make SwitchSetting only allow Boolean setting types by @kleidis in #371
Third-Party Updates
- zstd v1.5.7
- Android Gradle 8.13
- SDL2 2.32.2
- Vulkan 1.4.310
- faad2 2.11.2
- Windows/Linux now compiled with Clang 20.1.0
- Other minor updates to Android and Desktop dependencies
Known Issues
- Depending on your Android hardware, LLE audio may not work and crash the program. Workaround: Stick with HLE audio.
- Details
- Category: Multiple Platform
What's New:
Windows release was updated, because of bugs linked with QT6 migration
- Details
- Category: Multiple Platform
What's New:
- Display in trace window title the reason of BREAK
- FDC breakpoints no longer need Winape Break enabled
- Fix backspace key in Search Label window
- Fix joystick configuration trouble (especially with multiple gamepad plugged)
- Force focus on main window after joystick redefinition
- Details
- Category: Multiple Platform
What's New:
- Fix possible crash in parallel when vulkan initialization fails
- Remove support for hotplugging controllers while in-game in RMG-Input
- Details
- Category: Multiple Platform
What's New:
* Fixed crash when saving an equation without having modified it. This bug was introduced in the previous release.
* Improvements in error handling when evaluating equations.
- Details
- Category: Multiple Platform
What's New:
- New mappers:
- 4 Pak All Action
- Jumbo / Dahjee
- Improved Light Phaser accuracy
- Light Phaser crosshair
- Better quality in scanlines with bilinear filter support
- Updated Game Controller DB
- Minor bugfixes
- Details
- Category: Multiple Platform
What's New:
- Now using SDL version 3 which include strong internal changes
- New joystick management engine (should fix xbox joystick issue, and more)
- Analog joystick support for Amstrad Plus/GX-4000 + bugs optional emulation
- Improve responsiveness of keyboard inputs in GUI
- Bugfix Virtual keyboard (wasn't exporting keys)
- Highlight modifications in Memory Explorer
- FullScreen now use hardware blit rescale
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
I'm posting the latest versions on Mondays or Tuesdays for those who may be interested.
Multiple System Emulator - FinalBurn Neo Nightly 02-17-25
Multiple System Emulator - Mesen Nightly 02-17-25
Nintendo 3DS Emulator - Panda3DS 02-11-25
PlayStation 2 Emulator - PCSX2 Nightly v2.3.161
PlayStation Emulator - PCSX-Redux Nightly 02-17-25
PlayStation Vita Emulator - Vita3K Nightly 02-15-25
- Details
- Category: Multiple Platform
- Details
- Category: Multiple Platform
What's New:
- Fix incorrect error message in RMG-Core
- Fix possible crash on Windows (thank you @Thirteen1355 for assisting with debugging)
- Fix missing space between 'L-Shoulder' and 'R-Shoulder' in RMG-Input
- Fix 'L-Trigger' and 'R-Trigger' names by changing it to 'L-Shoulder' and 'R-Shoulder' in RMG-Input
- Improve opening time of 'Edit Game Input Settings' by utilizing the ROM browser cache
- Improve configuration dialogs from plugins by setting the parent window
- Details
- Category: Multiple Platform
What's New:
* SOLVER and ∫f(x) now allow selecting programs outside the current directory.
* Equation lines were being truncated to a maximum of 100 characters when they were displayed or printed. Fixed.
* iOS version: Implemented Swipe to Delete in the file selector dialog.
- Details
- Category: Multiple Platform
What's New:
* Added a few characters to the character set, in order to allow copying and pasting text between Free42 and Plus42 without losing information.
* iOS version: Implemented Swipe to Delete in the file selector dialog.